Rushali Bhatt's profile

Dungeons & Dragons - Tangible Interaction

Map on the board reveals itself when the players move their figurines forward (RFID tags and sensors can be used). This integrates a mystery and intrigue in the players along with providing visual aid.
Day and night difference shown on the board
As the players enter a dungeon, the map would change with auditory aid.
Combat sequence is tedious for Dungeon master as well as players. Visual  and audio aids provided in the solution help them complete the whole task as well as keep the track of the moves and the effects they have on the opposite player.
Prototype for the trifold screen provided to Dungeon Master, where the middle section is a sleeve where user can insert their tablets while the other sections are note-taking aids with magnetic surfaces.
The whole solution can be marketed and sold as a starter pack board game with expandable packs available for interested players.
Dungeons & Dragons - Tangible Interaction
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Dungeons & Dragons - Tangible Interaction

Published: